![faceshift 2015 faceshift 2015](https://www.fxguide.com/wp-content/uploads/2015/07/faces.jpg)
If Apple were to work on its own virtual reality product, Faceshift’s platform could enable Apple to create vivid and realistic avatars.Īpple has purchased other startups that suggest the company may be interested in augmented reality.
![faceshift 2015 faceshift 2015](https://www.appsystem.fr/wp-content/uploads/2015/09/Faceshift1.jpg)
One such hint came when Apple poached an audio engineer from Microsoft that worked on its HoloLens headset. For instance, Piper Jaffray analyst Gene Munster wrote in August that he has picked up on a few clues that have lead him to believe Apple could be working on an augmented or virtual reality headset. There have also been rumors and speculation regarding Apple’s interest in the virtual or augmented reality space.
#Faceshift 2015 verification#
That level of facial recognition could allow Apple to create a facial verification for its gadgets similar to Microsoft’s Windows Hello.
![faceshift 2015 faceshift 2015](https://9to5mac.com/wp-content/uploads/sites/6/2015/11/main.png)
In the demo video, for example, the on-screen character moves its face to mimic that of the person controlling it almost instantly.
#Faceshift 2015 movie#
What may be even more interesting than Faceshift’s role in the new Star Wars movie is how the technology could potentially be implemented into Apple’s products.įaceshift’s technology has been exhibited in demonstrations with chipmaker Intel that show how it could be used to make online avatars seem more lifelike. No specific terms regarding the deal have been disclosed, but TechCrunch’s report comes after rumors had suggested Apple planned to acquire Faceshift in September. Industry veteran Doug Griffin, who worked for Electronic Arts and Industrial Light & Magic, was brought on to Faceshift in 2013 to head the company's San Francisco branch.“Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans.” The program then uses these descriptions to generate virtual characters for use in movie and game production.
#Faceshift 2015 software#
In March, the Swiss company came out with the Faceshift Studio, a computer software that can analyze an actor's facial movements and describe them as a combination of basic expressions, including eye gaze and head orientation. Since then, Faceshift has been involved in projects with different game and animation studios to develop technology capable of capturing facial expressions quickly and accurately through the use of 3D sensors. The technology could also be used to develop biometrics capable of authorizing payments or unlocking various devices through facial recognition.Īside from Faceshift, Apple has also acquired other European-based motion capture startups such as Metaio, Polar Rose and PrimeSense.įaceshift made its start in the computer-generated imagery industry in 2011 as a product of the Swiss Federal Institute of Technology's (EPFL) Computer Graphics and Geometry Laboratory. While it is still unclear what Apple intends to do with Faceshift's motion capture technology, observers believe the company could use it to create real-time avatars for video chats on FaceTime. "Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans," the Apple representative said. A spokesperson from Apple has also come out to confirm the deal. According to TechCrunch, sources and conclusive connections have been uncovered that could prove that a purchase agreement has been made between Apple and Faceshift.